Thinking about a Taiwan Contingency via Breaking the Chains

While wargames are commonly used as a vehicles for “participatory history” in examining battles of the past, Wargames are an unparalleled aid for studying current and future national security issues.  Armed with John Gorkowski’s excellent game Breaking the Chains    and selected books, I learned a fair amount about  how a Taiwan contingency might play out, and what aspects of the respective coalitions would help and harm their causes.

A military campaign against China is one of the more likely and consequential contingencies our defense establishment faces.  Much as the US Navy and Marine Corps determined requirements and refined their methods against a hypothetical Japanese threat prior to WWII, the US Defense Establishment will use such a contingency as a focus for determining resources and capabilities and necessary for to deter, and if necessary prevail in such a conflict.

As part of this exercise,  I wrote an abbreviated campaign appreciation from the point of view of the U.S. and her likely regional allies.  I also made some house rule changes to add important aspects (e.g. PRC Ballistic Missiles) that the game did not include.  I’ll do a follow on post-game post to talk about how the game went and some lessons learned.

General Rule Modifications (rule modified):

Diesel Submarine Mobility (14.2) – Diesel subs in illumination range of enemy units must roll 1D10 in see if they can move.  On a 6 or greater, they may move or place/remove the Out of Element (OoE) marker as applicable that General Quarters (GQ) phase.

Single Player Modifications:  Player rolls 1D10 each Movement or Engagement opportunity; on an even roll the First Island Chain Coalition (FICC: Taiwan the U.S. and its allies who join) gets to move/engage and on odd rolls the CC does.  Each movement is done by a single stack per move.  Engagements are declared for one hex per roll.

Airfield Degradation: In addition to attacking air units on airfields, Air and Missile strikes may attack the airfield itself.  Hit results against the airfield result in Damage levels 1, 2 or Out-of-Action (OoA).  Air units operating from Air Fields (either Strike or CAP) suffer an adverse Circumstantial Modifier corresponding to the level of damage of the field.  Units may not Strike or CAP out of an Airfield suffering an OoA result, and units operating out of an OaA airfield do not project an illumination radius. Airfield damage is repaired one level each recovery phase.

Ground Unit Losses (15.2): Shock results from strikes and ground combat are applied in order of size from the smallest unit in a stack to the largest unit.  Units may not get a second shock result until every other unit in the stack has a shock result.

1.0   Establishment of the Basis for Solution of the Problem

1.1 Appropriate Effect Desired

The US-Lead First Island Chain Coalition (FICC) will preserve the independence of the Republic of China (ROC) against PRC aggression by eliminating PRC ability to transport troops to the island of Taiwan and degrading whatever PRC ground forces that do deploy to impotence vis-a-vis ROC forces.  The FICC will also mobilize regional powers against PRC aggression by upholding their rights in contested areas.

 1.1.1 Fundamental Objectives Hierarchy

The Effect Desired is realized by the objective Defeat PRC Effort to Forcibly Annex Taiwan.  That objective is further decomposed into a primarily military (Minimize PRC Military Gains) and political (Minimize Political Legitimacy of PRC Campaign) components.

1.2 Relative Fighting Strength

 

1.2.1 General Factors

 

1.2.1.1 Political Factors

 

Rules Modifications to Victory Conditions (17.3) and Politics Model 12.0

Either the PRC or FICC may win by a political settlement (Political victory) during the Politics segment of each turn.  Both the PRC and FICC start with 0 Political points.  Political points may be acquired by capturing selected hexes.  The PRC gains 2 political points each of the 6 hexes of Taiwan.  The PRC may also get a single point for Okinawa or Guam.  The PRC may also capture the Hanoi, the Senkaku hex, or Spratley hex Q16 for a single point each, but in doing so they bring the hex owner into the FICC immediately.

The FICC may gain political points by capturing China mainland hexes Zhan Jian or Ding Hai, or Paracel island hex N11 for a single Political Point each.

Both Sides may also gain political points by Countries declaring membership in a coalition or neutrality per that nation’s political event rolls (described below).

During the Politics Phase, both the PRC and FICC sum up their political points.  The side with the most points then subtracts the political points of the other side and rolls 1D10.  If the die roll is less than or equal to the difference, then the rolling player wins a minor victory via political settlement.

The PRC wins a Decisive victory as soon as they control all hexes of Taiwan, or upon successful roll for the China Oscar Event.

The China Oscar event is modified so that when the PRC plays this chit, the PRC rolls 1D6 – if the roll is less or equal to the number of Taiwan hexes controlled by the PRC then Taiwan surrenders and the PRC wins decisively.  This event may only be played once.

If neither side achieves a Political victory, or China does not achieve a Decisive victory by overrunning Taiwan, then the winner is determined by victory points at the end of 30 turns (1 month).  The FICC  wins if there is a tie.

The region is home to a number of Countries which may help or hinder the FICC depending on events as the situation unfolds.  These countries may participate by contributing military forces to a coalition, or more passively by backing peace efforts of one or the other coalition of active antagonists.

 FICC and FICC-Leaning Countries

The U.S. and ROC are the core members of the FICC as they are automatically in the FICC at initiation of hostilities.  Japan, Australia and Vietnam may become active participants in the FICC if certain conditions are met.

Japan

While Japan has a mutual defense treaty with the U.S., it is unlikely that Japan will interpret a Taiwan-invasion contingency (even if there are PRC strikes on American bases in Okinawa or elsewhere) as obligating them to commit their own forces.  It is likely that a direct PRC attack on Japanese forces, Installations (Kagoshima), or a move to occupy the Senkakus by the PRC would bring Japan into the FICC.

Japan has a small, but well-equipped Self-Defense Force (SDF) which would act to deny the Senkakus to the PRC and help secure Okinawa.  For political reasons, they would not be allowed to engage in Amphibious operations against mainland China.

To increase the odds of Japan entering the FICC, the U.S. needs to reassure Japan by staging combat power in the waters around Okinawa/Senkakus.

The sinking of a US Aircraft carrier shows up in the political calculations of each country having the make the decision of how or if to become involved.  While the loss of a single aircraft carrier would not decisively degrade U.S. combat power, US carriers have an almost talismanic import to national decisionmakers – and a loss a carrier would certainly trigger a re-evaluation of the FICC chances for prevailing in the conflict.         

 

                Australia

Australia can be expected to follow its treaty commitment with the U.S. in a Taiwan contingency and contribute forces.  While small, the Australian contingent would include an infantry regiment which could be used to support Vietnamese claims to the Spratleys.

Vietnam

Vietnam’s chief aim will be to uphold its Spratley claims without unduly antagonizing the PRC; especially if China seems to be getting the better of the FICC in the conflict.  A show of force by the FICC to uphold Vietnamese claims in the Spratleys may be enough to induce Vietnam to join the FICC.  Vietnam could contribute forces (which would secure the Spratleys) and provide a vote for a FICC-favorable settlement.

 

                     Thailand

While Thailand is not likely to offer military assistance, they do carry weight in regional affairs and can lodge a vote for either the FICC or PRC depending on circumstances.

PRC Leaning Countries

Countries leaning towards the PRC are unlikely to contribute their (mostly negligible) military forces to the PRC, but are likely to lend their voices towards a PRC-favorable settlement.  The PRC would be unlikely to antagonize them by occupying disputed territory since prevailing in the conflict would allow the PRC to deal with the rival SCC claimants in the future at leisure without U.S. interference.

                           Philippines

The Philippines leans PRC, but predominant U.S. combat power in the Spratleys may convince Manila to back an FICC settlement.

Malaysia, Burma, Cambodia, Laos

These countries are likely to back a PRC-lead peace initiative.  In the case of Malaysia, an FICC demonstration in the Spratleys may induce Kuala Lumpur to back a FICC-lead peace initiative.

Burma, Cambodia and Laos would likely look to which power looked to be prevailing in Taiwan.  While leaning towards the PRC, these countries value peace and stability and if the FICC seemed to be prevailing, they may back the FICC politically as a vote for the status quo pro ante.

1.2.2 Survey of the Characteristics of the Theatre of Operations

1.2.2.1 Hydrography, Geography, relative Locations and Distances

The mapping of Objectives, geographical features and distribution of key installations breaks the theatre into three key regions; East and South China Seas and North Vietnam.

The Key Objectives of preserving the independence of the ROC will be achieved in the East China Sea region.  FICC Air forces operating from Okinawa, Taiwan and a US CVBG will first minimize PRCC combat power on the island of Taiwan by attacking PRCC amphibious assault vessels.  Subsequently FICC Air and Sea Forces will gradually gain control of the Air and Sea over and around the island in preparation for degrading PRCC forces from the island.

The US will also achieve the supporting objective of securing Japanese active participation in the FICC by a show of force in the waters around the Senkaku Islands.

The FICC will achieve the supporting objective of getting Vietnamese participation in the FICC, as well as the political backing of the Philippines by a show of force in the Spratleys.  The FICC will also achieve the supporting objective of drawing PRCC forces from the decisive region with assaults to seize Chinese-held islands in the Paracels.

The US is not expected to directly commit forces to Northern Vietnam, but will support with missiles and/or air strikes in order to support Vietnamese forces as they tie up PRCC forces.

The bulk of US Air and Sea forces are available in theatre at the start, with follow-on forces surging into the area as described below.

1.2.2.2 Key Installations

PRCC

Taiwan Strait

The PRCC will rely on Fuzhou and Xiamen as Airfields to secure air superiority over Taiwan and to project Airpower against ROC ground forces.  These sites will also be the staging area for troops embarking for the invasion of Taiwan.

Reconnaissance from Fuzhou and Xiamen airfields will also keep US CVBGs from approaching Taiwan and prevent US amphibious forces from landing on Taiwan.

South China Sea

Woody Island airfield will serve as a tripwire preventing US CVBGs or troops from operating in the Northern Part of the South China sea by acting as the scout for PRCC ASBM forces.  Sanya on Hainan island will be vital to defend Woody Island from air strikes or amphibious/airborne assault.

FICC

Taiwan and East China Sea

ROC airfields are vital to attriting PRCC amphibious landings and contesting air superiority over Taiwan.  The ROC Airfield of Kaohsiung will be especially important, as it would serve as a scout for the FICC screen of the Luzon Strait.

The US will primarily project Airpower over Taiwan from Okinawa.  It is expected that air operations from Okinawa will be significantly impacted by PRCC MRBMs.  Okinawa together with Kagoshima will provide scouting and force projection necessary to prevent PRCC forces from heading east out of the East China Sea.

South China Sea

Ho Chi Minh City is the only safe locale that could serve as the origin site for a US Airborne assault on Woody Island in the Paracels.

1.2.3 Factors More Directly Applicable to the Armed Forces

1.2.3.1 Regional Geography

The Island of Taiwan is separated from the mainland by the Taiwan strait.  PRC is expected to make an early and vigorous effort to hold and maintain sea control of this Strait, as this is where they would have to cross to make amphibious landings on the easily secured western coast of the island.  The east coast of the island also offers the least challenging terrain.

Given the threat of the DF-21D ASBM, US Carriers providing direct support to forces on the island of Taiwan will need to operate in waters to the east of the Island.  US Forces must ensure the region remains clear of PRC forces which could scout for the missile forces.

The PRC is able to locally contest sea control in the East China sea enough to enable an amphibious campaign to subdue Taiwan.  The PRC can project land-based air, Ballistic and Cruise missile strength in the East China sea enough to suppress ROC defenses and hold CVBGs operating off Taiwan or in the South China sea at risk.

The PRC has limited ability to project power past the first island chain, but by using their carrier battle groups in as scouts for the PRC 2nd Artillery ASBMs, they can achieve a mission kill of US carriers by denying them a safe operating area to the east of Taiwan.  To maintain this safe area, the US will need to deny the PRC safe transit of two key waterways.

While the East China Sea provides the most direct path to the US CV Operating area, it is barred by the US Base at Okinawa and abuts the Japanese base of Kagoshima.  PRC forces transiting these waters would be subject to scouting from these bases, and with this scouting US CVs would be able to sorties without reply from PRC CVs.  PRC is not likely to be able to neutralize both of these bases for any significant time, so the risk PRC sorties from the East China sea is considered low.

On the other hand, the Luzon strait between Taiwan and the Philippines (which is expected to remain neutral) provides a path for PRC forces over which they would only need to neutralize one base (Kaohsiung).   Given the imperative for the PRC to dislodge US carriers from the waters near Taiwan, and the relative ease to secure this strait, it is judged a near certainty the PRC will attempt to sortie via this waterway.

1.2.2.1 Vessels, including Aircraft and Missiles

Overall, the FICC (Including U.S., Taiwan, Japan and Vietnam) has more combat power overall in terms of Anti-Shipping firepower in the theatre.  This metric is considered most important in the contest of controlling the Sea and Air around Taiwan which is the main FICC Objective.

PRC Ballistic and Land Attack Cruise Missiles

PRC Ballistic missiles (exemplified by the DF-11 SRBM) provide a substantial threat to forces on Taiwan.  An estimated 800 or so DF-11 stand ready to attack fixed installations such as Airfields and Fortification and can also be expected to be employed against ROC troops.  BTC does not model this, so I used the following model:

RULE ADDITIONS: Chinese Ballistic Missiles

During the GQ phase, the PRC may launch SRBM strikes against either Taiwan or Northern Vietnam (no further south than Hanoi).  The PRC player has 100 SRBM points at the beginning of the game, which they may use.  To use SRBMs, the PRC player denotes the number of points to use against each target hex (max of 6 points per hex) during each GQ Phase.  The number allocated per strike serves as the weapon system score for that strike.  SRBM strikes may only be executed against Divisions, Regiments, MEU or Airfields.  After each strike, the points allocated to the strike are lost.

SRBM launchers are not modeled in the game as they are considered too numerous to effectively target.

The PRC also employs the DF-21D which can also target Aircraft Carriers underway at sea.  The DF-21D has only recently been rated as an Anti-Ship Ballistic Missile (ASBM), so the following rule models the uncertainty of its performance:

RULE MODIFICATION: DF-21D ASBM Performance (16.0)

The Weapons System Score of the DF-21D is modeled as having a 30% Chance at being under-performing (4), 50% Chance of working as predicted (5) and a 20% Chance of being better than predicted (6).  The PRC has up to 15 DF-21D shots which they may make during any General Quarters segment. The PRC may only make one DF-21D shot per general quarters cycle.

The PRC also operates a variant of the DF-21 (C), which can hit bases in the Ryukus (Okinawa) or Kyushu (Kagoshima).  The PRC gets 10 DF-21C shots in the game.  DF-21C shots originate from SSM units.

The Satellite Warfare event reduces all missile strikes Weapon System score by 2 as it does for LACM strikes.

Unlike LACM strikes, ballistic missile strikes may only be launched against Ground Units, Airfields or Ships in Ports – not SAMs.

RULE MODIFICATION: PRC Air Launched LACM

The PRC may make up to 8 LACM strikes using LACMs carried by their H-6 bombers.  These LACMs work like any other PRC LACM.

Ballistic Missiles are key to seizing Taiwan, as they are unstoppable combat power which will attrit ROC ground forces, and degrade air fields before PRC boots even reach the island.  The scenario will start with an overwhelming bombardment of ROC key airfields and troops.  PRC IRBMs can be expected to hit Okinawa at the onset of hostilities as well.

The threat of the PRC DF-21D ASBM constrains operations of US CVBGs in important ways.  Given the DF-21D, and the risks it poses to carriers, carriers must at all times operate in manner that keeps carriers out of illumination by any PRC platform.  LPH-borne Amphibious forces are similarly constrained – as a result, no amphibious assaults in scouting range of PRC assets is allowed.  This makes FICC amphibious assaults on Taiwan, the Paracels or the Chinese mainland impossible.

The PRC is also well-stocked with cruise missiles which can be launched from a number of platforms.  Cruise Missiles will chiefly be employed to degrade air defenses at the onset of the conflict, paving the way for follow-on Ballistic Missile and Air Attacks.

The most critical engagement of the campaign will be the ongoing air battle over the island of Taiwan.  The PRC will need air superiority in order to further attrit ROC Troops and protect their own fragile beachhead.  The FICC will not have the resources to contest for air superiority, but may be able to achieve the FICC objective of degrading PRC ground forces, nonetheless.

ROC aircraft will be largely out of action due to PRC missile strikes degrading their airfields and subsequent aircraft strikes on grounded aircraft.  The PRC heavily outnumbers available (9 units to 5) FICC aircraft.  In addition to numbers, the primary PRC airfields (Fuzhou and Xiamen) are close enough to the airspace that they do not suffer degradation of combat performance due to range, whereas the FICC flying from Okinawa and a US CV to the east of Taiwan does.  Air superiority is out of the question for the FICC, but if the FICC is able to degrade the primary PRC airbases, they can regain a measure of control over the airspace and most importantly, possibly eliminate PRC ground forces that do manage to get ashore.  A simulation of this air campaign was done, using the assumptions:

  • PRC starts with 9 multi-role units, FICC starts with 5
  • FICC aircraft have air-to-air and air-to-surface performance degraded for long distance
  • FICC aircraft fly air-to-ground missions, while PRC fly a matching number of units for each turn to intercept FICC ground strikes, while the remainder fly their own ground strikes.

The key MOE is the number of ground hits the antagonists can deliver in the course of the campaign.

The simulation was run ten times for each combination of airfield states.  Each simulation was run for 7 turns of 6 General Quarters phases each. The key takeaway is that the FICC must strive to protect Okinawa and a US CV while degrading PRC airfields in order to contest for ROC airspace.

The game omitted explicitly representing US Strategic air, which I think is a mistake.  Penetration of PRC air defenses would be the ideal job for the B-2 stealth bomber, which I added to the game as a single-step unit.

The B-2 is subject to anti-air from Area SAM units as other aircraft, however the SAM needs to get the same number with three dice (versus 2 for other air) in order to hit.  The B-2 has no air-to-air capability.

Also the B-2 may only attach Satellite-Illuminated targets in AS combat (as LACM).  The B-2 is can be employed via the ‘Widowmaker’ special event any number of times per game, as long as they are not used on contiguous turns.  Once eliminated, the B-2s are out of the game.

Unfortunately, being a Strategic Weapons system, B-2 strikes could conceivably be mistaken by the PRC as strikes on PRC Strategic (Nuclear) capacity.  Given the relative imbalance of Strategic forces in favor of the US, the PRC would be understandably anxious as to the safety of their own nuclear deterrent.  To model this, each time the B-2 strikes a target in a non-coastal hex the US player rolls 1D20.  On a ‘20’ the PRC launches a nuclear strike and the US player loses decisively.  While the US would not “lose” a nuclear exchange, and further escalation would likely be contained, the idea that the US loses Anchorage Alaska (PRC weapon launch on Elmendorf AFB) due to a misunderstanding in a conflict where US survival is not at stake would give US Leaders pause in employing the B-2 in this campaign.

The PRC will attempt a mission kill on the US CV directly supporting Taiwan by attempting to close on the CVBG with CVBGs of their own.  The US CVBGs need to keep a distance of more than 6 hexes from the PRC air units, or they become liable to strikes from the DF-21D.  As mentioned previously, this PRC thrust is likely to come via the Luzon strait.

The PLAN will likely send 2 CVBGs, each consisting of a CV, a Lu Yang DDG for area air defense, a Sovremeny and Lu Hu DDG and a Jiang Kai FFG for ASW.  All of this arrayed against a US CVN with a set of Burke DDGs performing all roles.

The US CV has a key advantage in the range of their air wing vis-à-vis the PLAN (4 vs 3).  They seek to illuminate the PLAN CVs at 7 to 8 hexes distant in order to attack and destroy the PLAN CVs.  The first opportunity to do illuminate the PLAN CVs would be from the ROC airbase of Kaohsiung on the south coast of Taiwan.  It is expected that this base would have been put out of action by the PRC prior to attempting this operation.  The other opportunity comes from the Virginia SSN detailed to picket the Luzon strait.  This force has a high likelihood of being able to successfully approach a PLAN CV and enable a US strike.  This is the desired outcome for the FICC.

The PLAN will deploy FFGs to find and destroy the US SSN at earliest opportunity.  If the PLAN succeeds in getting past the US SSN, then they face the scenario below. Each PLAN CVBG can also be expected to deploy a SAG centered on a Sovremeny DDG attempting to get early illumination of the US CVN with their 3 hex illumination range.  This PLAN DDG will operate within range of PLAN air interception for protection.  The US should counter by having their own Burke DDGs on picket duty within the 4 hex intercept range of the US air wing.

The resulting situation has 2 Sovremeny-centered SAG vs the US DDG picket.  The Sovremenys outrange the US DDG and can initiate AS combat without reply from the US DDG.  The US would be able to engage the PLAN SAGs with the US Air Wing, but the Chinese would be able to engage the US air wing via intercept combat, with an advantage both in both numbers and range.  While it is possible for the US to prevail in this situation, success is not likely in this situation, so all efforts must be made to succeed with the SSN picket making contact with the PLAN CVs.

1.2.2.2 Ground Forces

The PRC has 14 units, both Marine and Airborne for invading Taiwan.  It is likely 1 unit of airborne will be retained as a reserve for the SCC.  These forces face a ROC army of 15 units.  The limiting factor for the PRC is that only have the capacity to transport 5 units via amphibious assault, and 1 airborne per GQ phase.  The FICC will have opportunities to destroy these transports both in transit (via submarine in Taiwan strait) and via LACM as they return to port for more troops.  Attrition from these events means that is it unlikely the full  complement of PRC units will be transported to Taiwan.  We estimate no more than 8 units of Marines will land on Taiwan, and 3 airborne units.

The number of PRC steps on Taiwan drives the PRC requirements for control of the air:  they cannot tolerate any scenario that would result in more than 30 ground hits, as this could eliminate PRC forces on the island.

PRC forces will land on the west coast, since the PLAN will likely control the Taiwan strait and the terrain of these hexes make them easier to attack.

Due to the DF-21D ASBM, US may not make amphibious assaults on land within illumination range of PRC air.  This precludes amphibious operations on Taiwan or the Spratleys.  Taiwan airfields would likely be unavailable as destinations for US Airlift due to Chinese missiles.  As a result, US ground operations are probably limited to defense of Okinawa and Guam, and possible offensive airborne operations against Woody island.

2.0   Determination of Suitable, Feasible and Acceptable Course of Action

2.1 From Fundamental Objectives to Means Objectives

Means objectives were devised to respond to the Fundamental Objectives Minimize PRC Military Gains and Maximize pro-FICC Declarations.  While a fundamental objective, there were no suitable means objectives to address Minimize pro-PRC Declarations.  This objective is addressed mostly via the operational constraints on US CV actions to keep them safe.

2.2 Analysis of the Assigned Objectives and Phasing

The Center of Gravity (COG) for the PRC begins as the irreplaceable Amphibious Transports required to bring the bulk of PRC ground forces to Taiwan.  Once these transports are destroyed, the PRC COG shifts to the PRC Marine and Airborne troops on the Island of Taiwan.  This shift in PRC COG delineates the two primary phases of the FICC campaign.

FICC (mostly US) air power directly in contact with Taiwan is the FICC COG.  US Land-based and carrier-based air will be the primary method for attriting PRC ground on the island of Taiwan.

The FICC campaign consists primarily of 6 operations:

Reduce PRC Amphibious Capacity:  Direct operations against Amphibious transports, in transit and in port.  Success in the operation reduces PRC forces conveyed, and prevents subsequent augmentation of these forces.

Attrit PRC Ground Forces:  Direct operations against PRC Ground Forces, primarily on the Island of Taiwan.  This is also achieved indirectly through destruction of Troop-laden Amphibious transports en route to Taiwan.

Degrade PRC Air Capacity: Operations to degrade PRC capability for projecting power against Taiwan via air.  This is done primarily through degrading Fuzhou, Xiamen and other airfields directly supporting the invasion.

Show of Force – Senkaku: Operate US CVs in Senkaku area as soon as possible so that Japan is likely to join the FICC in active operations.

Show of Force – Spratleys: Operate US CVs in Spratley Islands area as soon as possible so that Vietnam aligns with FICC in the interest of upholding its Spratley claims.  Similarly, induce Philippines to side with FICC to uphold their claim.  Secure Vietnamese and Philippine claims against subsequent PRC aggression.

Seize Woody Island: Get PRC to commit forces to protecting Woody Island from possible FICC airborne assault.  This operation succeeds to the degree it keeps PRC forces away from the main action in Taiwan.  Seize Woody Island if opportunity arises.

3.0 Courses of Action

3.1 Likely Enemy Course of Action

PRC will be on the Strategic offensive in invading Taiwan, but Strategic Defensive in SCC.  The PRC will open their campaign with a massive bombardment of SRBMs and LACMs on Airfields and SAMs on Taiwan and IRBMs and LACMs on Okinawa.  The Air campaign against Taiwan will proceed in three steps:

  1. ) Eliminate SAMs via LACM
  2. ) Degrade Airfields via SRBMs
  3. ) Eliminate grounded Aircraft via Air-to-Ground Strikes

Simultaneously, the PRC will follow reduce Okinawa through LACM/IRBM attacks.  Once sufficiently degraded, PRC Bombers will conduct Air-to-Air strikes to eliminate the grounded Aircraft.

The PRC will remove the US CVBG from it op area through direct attack via an SSN patrol which will attempt to make contact in order to enable a DF-21D ASBM strike on the CV.  The PRC will also transit the Luzon strait with 2 CVBGs to confront and drive off the US CV with the threat of illumination and subsequent DF-21D ASBM strikes.

The PLAN littoral units will clear the Taiwan strait of ROC navy units and provide security against US SSNs.  Control of the Taiwan strait will be retained, enabling the transfer of PRC units between the East and South China sea along interior lines.

Once the PRC cleared the Taiwan strait and has ensured security from air attack on the Taiwan strait, the PRC will commence with an amphibious assault on a Western coastal hex of Taiwan.  PRC Airborne forces will directly augment this assault as available.

PRC amphibious transports will make as many repeat trips to Taiwan as possible.  The PLAAF an PLAN air units will then focus on protecting PLAN ground forces on the island of Taiwan through defensive air ops and continuing attacks on Okinawa.  It is expected that the US will regain sea control off eastern Taiwan upon the arrival of reinforcements.  The PLAN CVs will then operate under security of PRC land-based air, and use their air in defensive operations to protect CV ground.

3.2 FICC Course of Action

The FICC will operate in two main Areas of Operations: East and South China AOs.  Operations in both AOs proceed in two phases.

East China AO Phase 1: Attrit Amphibious Capability

Initial FICC strikes will focus on eliminating SAMs at Fuzhou and Xiamen, with secondary strikes on SAMs protecting bomber bases.

US SSN patrol the Taiwan strait to eliminate as many PRC amphibious transports as possible.

US CVBG will provide a show of force off the Senkakus, paving the way for active participation by Japan in the FICC.

US Land (Okinawa) and CV Air Units will conduct air-to-ground strikes on PRC Amphibious Transports (first priority) and PRC troops on the Island of Taiwan.  The US CVNs off Taiwan will operate at a distance from PRC air units to prevent their illumination (6 hexes) and consequent destruction by ASBMs.  This CV AO will protected by security measures on the Luzon strait and East China sea, preventing PRC forces from sortieing against the CV AO from either of those areas.

South China AO Phase 1: Attrit Amphibious Capability

The US CVBG will make a show off force off the Spratleys, and position itself to enable LACM strikes on PRC airbases at Xiamen and Luzhou.  Security for this force will be provided by US SSN positioned south of the Paracels.

East China AO Phase 2: Attrit Ground Forces

FICC Air strikes (now augmented up to 3 CVBGs) focus on eliminating PRC ground forces on the Island of Taiwan.  LACM and B-2 strikes on Xiamen and Fuzhou suppress PRC air over Taiwan.  Security measures on the East China Sea and Luzon strait protect the US Carriers in their AO.

 

South China AO Phase 2: Attrit Ground Forces

FICC threatens Woody island and ties up PRC ground, sea and air forces in its defense keeping them from defending against the main FICC effort in Taiwan.  LACM strikes on Woody Island to eliminate SAM followed up by CV Air Strikes on ground forces open the island up to Airborne Assault.  US CVBG continues to perform LACM strikes on main PRC airbases of Xiamen and Luzhou.

Bibliography:

Toshi Yoshihara and James R. Holmes “Red Star Over the Pacific (2nd Edition)”   Naval Institute Press 2018.

Eric Heginbotham “The U.S.-China Military Scorecard”  Rand Corporation 2015.

 

The Tactical Appreciation – A “Checklist” for Planning Battles

If you’re a wargamer like myself, you derive a satisfaction from knowing you’ve played your best possible game anytime you’ve set down to play a wargame.  You’ve got a job and a family, so you don’t get a “kitchen pass” as often as you’d like to get away and play.  The setup of a wargame is a considerable investment in time and prep, let alone the time to play it.  So after all the schedule clearing and legwork to get one on the table, it is beyond anti-climactic to have a game go south on you all due to some blunder you could have foreseen with just a little bit of planning.

Good wargames not only present you variety of ways to win (or lose) a game, they also reward players for using the same sorts of thought processes actual commanders use to determine their own courses of action.  Good news for us “civilians” that this process for analyzing the objectives and context is pretty straight forward and can improve your own wargaming outcomes – it’s called the Military Appreciation, and I’ll cover an example based on my own solitaire bout with a low-complexity wargame.

Any player who has sat down at their first monster wargame may have been similarly overwhelmed by the amount of information thrown at you; not unlike sitting at the controls of a 747 for the first time.

The Military Appreciation is a tool for focusing commanders on what matters in order to create, evaluate and select courses of action which are latter refined into executable plans.  For wargaming, the course of action is mostly what is needed, as we don’t have the myriad logistical and other details that the staff would elaborate as part of making an actual executable plan.

The Military Appreciation can be thought of as a set of cardinal concerns which any commander must grapple with on the path to making a plan.  For this exercise, I used a relatively simple wargame which could be played solo – Michael Kennedy’s We Shall Fight on the Marne published by White Dog Games copyright 2012.

The appreciation I wrote uses the seven major sections of an Attack appreciation as described in the British Junior Staff Course Guide to the Tactical Appreciation.  These sections are The Aim, Limitations, Relative Strengths, Ground, Enemy Courses, Own Courses, and Selection of Course.  In this scenario, I wrote an appreciation for the Allied (Franco-British) attack at the Marne on the Germans.

These sections should not be done strictly in sequence, but should be done iteratively, starting with The Aim.  Since we’re doing this for playing wargames, much of this work is done by looking at the scenario description and victory conditions.  As you fill the sections out, they eventually provide enough context for courses (own and enemy) as well as discriminators between the respective own courses you’ll use to evaluate your own options.

Aim

The Aim, simply stated, is the outcome you will achieve through the successful execution of your selected course of action.  While the rules and scenario will describe how you get victory points, in the Aim, you get to describe exactly what subset of conditions you’ll bring about to get you enough victory points to win.

The Allied aim is to attack and secure primary objectives (Viller-Cotterets, Chalons and Reims) by the evening of 9 September.  While the Allies will seize and attempt to hold the secondary objective (Chateau-Theirry), this will be a supporting effort to aid securement of Reims.

Limitations

Limitations, as you might guess, are the constraints your plans are subject to.  You get these chiefly from the rules, the scenario description and based on what you judge necessary for success for your selected course of action.

  • The Allies must secure the primary objectives by the evening of 9 September.
  • The Allies must ensure enough forces remain to the East of Paris to prevent its investment.

Relative Strengths

Relative Strengths is a comparison of your own situation relative to the enemy summarizing everything that makes your job easier or harder based on your relative situations.  This is more than a numerical correlation of forces, but should also consider initial dispositions, command and control, supply, morale and other factors which the rules and scenario description suggests.

Command and Control

The Allies enjoy both an initial (4 Command points to 2) and ongoing advantage in Command and Control.  The Allied Cavalry are primarily on the front line and available for Scouting, while the German Cavalry reserve is initially in the rear in the vicinity of Ouchy-le-Chat.  This will afford the Allies a crucial early advantage at the onset of the counter attack.

The imbalance in command points will make afford the Allies advantages in mobility (e.g. night movement) and flexibility.

The German 1st Army has the major weakness of having its headquarters well to the rear (north of the Ouroq) of its main strength along the Grand Morin. 

Given the Selected Objectives, initial Distribution of Forces and Axes of Attack, the Battle is conceptualized as a complementary set of two battles; East and West. The Relative Strengths will be assessed in terms of these two Battles.

West Battle

In the West Battle, the Allied 6th Army faces the German 1st Army, which is divided into a weak West Flank and strong Southern contingent.  The West Flank contingent includes the 1st Army HQ.

The BEF faces the German 1st Army Southern Contingent across the Grand Morin.

The German 2nd Army in included in the West Battle, as we predict it will fall back on Chateau-Theirry to dislodge the French 6th Army.

The 6th Army enjoys a margin of strength over the German 1st Army west flank enough to ensure the German contingent can be push aside in the initial drive to Villers-Cotterets.  This drive will result in German 1st Army HQ fleeing even further from their Southern contingent, ensuring that that contingent stays out of command for the remainder of the battle.

While the BEF is at a strength disadvantage vis-à-vis the southern contingent, the BEF is strong enough to commit the southern contingent and prevent it from either falling back on Chateau-Theirry, or advancing on Paris.

East Battle

The French 9th army immediately faces the German 3rd army. While the French 9th is at an immediate disadvantage vis-à-vis the German 3rd, the Germans 3rd is deployed in a manner that allows the French 9th to concentrate overwhelming force on German XII Corp.  In by attacking and dislodging (pushing it north across the Marne)  XII Corp will be split up the middle on a North/South Axis, with 3rd Army HQ forced to move back out of command range of the 2 remaining corps of German 3rd Army. Subsequently, the German 3rd Army will be prevented from massing it’s full strength.

French 5th Army is sufficient for it’s initial task of securing French 9th army’s flank from the German Second Army, and combined with French 9th army will be able to overwhelm the German 3rd Army.

Ground

Ground describes the main features of the area the battle will be fought, in terms of what will help and hinder you in winning.

West Battle

The advance on the primary objective Villers-Coterrets will proceed along the Paris-Meaux-Viller-Cotterets road.  Taking this direct path will help ensure the secondary objective Chateau Theirry is taken at the earliest possible time.

The east-west Marne river can provide a defensive barrier to German forces moving against Villers-Cotterets and Chateau Theirry from the South.  It can only be crossed by the bridges at Meaux and Chateau Theirry or Pontoon bridges (which the Germans will not have the Command points to make freely).  It is important to secure Chateau-Theirry as early as possible.

 

 

Primary objective Villers-Cotterets has the Ourcq river before it from the East, providing a fallback defensive line for French forces falling back from the secondary objective Chateau Thierry. Villers-Cotterets also has Hills/ forests to the North/Northeast to aid in defense. This latter feature will be especially important, as we do not expect to be able to secure the bridge at Ouchy-le-Chat.

The Grand Morin is crossed by 3 bridges, 2 of which are under German control.  These bridges afford the Germans multiple paths for attaching the BEF.  The Allies must take or otherwise neutralize these bridges to reduce German options for crossing the Grand Morin.

East Battle

The Marne is crossed by 3 bridges north from Fere-Champoenoise to Reims; each of these bridges are under German control.  The main road to Reims runs through hills and a forest which may be used by the defending Germans to slow down a French advance.  Effort must be made to keep the Fere-Champenoise-Reims road as clear as possible

The gap in the hills south of Epernay and south of Sezanne are key to protecting the west flank of French 9th army.  This gap is filled by the Saint-Gond Marshes, which further slow down advances by the enemy. This gap must be secured to protect the advance on Reims by French 9th Army

Enemy Courses

Enemy Courses describes the broad plans your enemy may employ to defeat you.  There are many schools of thought as to how to go about determining this, but it seems safest to plan from enemy capabilities as opposed to intentions.  The aim here is to cover the main option the enemy has available so that you can reasonably expect that you’ll have evaluated your own plans against the major aspects of each of their available courses.  Think of the set of enemy courses of action as the “axes” which describe a space in which the actual enemy plan may have aspects of each of these courses.

In an attack appreciation, the enemy courses should actually be considered after own courses of action are laid out – your primary focus should be on what you need to make happen (offensive mindset).

We Shall Fight on the Marne comes with a solitaire engine for the Germans.  This engine takes into account the current Allied situation, and returns a German approach for the turn per a die roll.

 Allied Situation

A – Allied Forces are south of the Grand Morin River and hold or are adjacent to the Saint-Gond marshes; the French Sixth Army moves toward the Ourcq River.

B – Allied Forces are north of the Grand Morin and nearing the Ourcq River.

C – Allied Forces are at the Marne River and are across the Ourcq River.

D6 (Down) A B C
1 a a a
2 b a a
3 c b a
4 c/d c a
5 c/d c/d a
6 e c/d a

 

German Approaches

a – German units move to defensive terrain (hills, rivers, towns, woods) and hold.

b – German Second Army moves west to attack Paris.

c – German Second (or Third) Army moves north to defend the Ourcq and conduct offensives against any French forces in that area.

d – German Third Army attacks Sezanne.

e – All German units attack south across the Grand Morin River.

While this system provides German approaches on a per-turn basis, there are some non-sensical behaviors possible since the system only selects an approach based on evaluation of the current turn.  For instance, the German could end up “yo-yoing” the German 2nd army, alternating between having it advance on Paris, or falling back to the Ourcq to check French 6th army.  Accordingly, I modified the solitaire system to stick to a course of action after a set of evaluations.  The result is three German Courses of action (slanted, grey parallelograms).   These German courses of action can be considered “terminal states” which the Germans will commit to until the end of the game.

The Germans have 3 primary courses of Action, the difference between the courses being German 2nd Army’s task.  In all cases:

  • German 3rd has the task of defending Chalons/Reims from French 9th Army
  • German 1st Army, its mobility limited by being out of command, falls back to defend the Ourcq and Marne objectives.

German Course 1: Immediate Move on Paris (Probability 0.17)

German 2nd Army crosses the Grand Morin and moves on Paris. 

German Course 2: Delayed Move on Paris (Probability 0.14)

German 2nd Army spends the first and second turns in reserve, but commits to a drive on Paris on turn 3.

German Course 3: Defending north of Grand Morin

German 2nd Army moves to contest French 6th army at Chateau Thierry and Villars-Cotterets.

Own Courses

In Own Courses, you lay out possible plans in the same spirit as you did in Enemy Courses; each of the plans laid out possibly achieve success (i.e. realize the aim) in the given context described in the previous sections, but the courses as a set have the elements that will comprise the actual plan.  The courses should be distinct enough so that you can be sure the actual best plan is somewhere in the space described by this set.

Three main Allied courses of actions were considered.  All of the courses have these main features:

  • A Decisive attack by French 6th army on the west flank of German 1st Army to seize primary objective Villers-Cotterets and to seize secondary objective Chateau Theirry. The purpose of seizing secondary objective Chateau Theirry is to drawn German 1st and 2nd armies away from Paris and in the case of German 2nd army, to keep it from interfering with the Decisive attack by French 6th
  • The fixing of German 1st and 2nd Army by a combination of maneuver and assault. This will reduce German potential for either disrupting the Decisive effort on Chalons/Reims or advancing on Paris.
  • A Decisive attack by French 9th Army on German 3rd Army to take primary objective Chalons and then to press on to primary objective Reims.

All Courses:

French 6th Army Assaults to dislodge to the North the right flank of German 1st army in order to take primary objective Villars-Cotterets.  Upon seizing Villars-Cotterets, French 6th will seize secondary objective Chateau Theirry to afford defense in depth to primary objective Villars-Cotterets.  French 6th will offer just enough resistance at Chateau Thierry to slow down German offensives towards Villars-Cotterets.

French 9th will assault German 3rd army in order to break through and seize the Fere-Champenoise – Reims road.  This breakthrough will be effected in such a manner that the right and left wings of German 3rd army are kept separate, allowing French 9th army to defeat the respective portions of German 3rd Army in detail.

French 5th seizes Sezanne to fix German 2nd Army, preventing it from easily falling back on the Marne, or advancing on Paris.

Allied Course 1: Immediate BEF Crossing of Grand Morin in Force

BEF destroys the Grand Morin bridgeheads, denying German 1st army paths to cross.  BEF moves to cross the bridge to 0607 in force, allowing it to get to the rear of German 1st and support French 6th.

Allied Course 2: BEF Attacks!

BEF assaults the German 1st army south of the Grand Morin and secures the bridgeheads, while BEF cavalry maintains the separation between the south and west portions of German 1st army.  The BEF maintains momentum northwards to further divide the south portion of German 1st army, and moves north to the Marne to support French 6th army.

Allied Course 3: BEF in Reserve

BEF assaults the German 1st army south of the Grand Morin and secures the bridgeheads, while BEF cavalry maintains the separation between the south and west portions of German 1st army.  However, the BEF remains on the south side of Grand Morin until German 2nd army commits to either moving towards the Marne or Moving on Paris.  If German 2nd army moves on Paris, BEF will stop it.  If German 2nd moves towards the Marne, BEF will support French 6th army by engaging German 1st from the rear to slow it down and keep it from moving on the Marne from the south.

Comparison of Courses

In the Comparison of Courses, you evaluate each of your Courses against each of the Enemy Courses, noting the strengths and weaknesses of the match ups.  An NxN matrix is helpful here.

Selection of Course

Hopefully you’ll have a dominant Course which is strong against each of the identified enemy courses; this is the course you should select.  The selected course may take elements of the courses not selected, so that the superior hybrid course is what is elaborated into the plan you actually play.

The Allies select Course 3: BEF in Reserve.  Course 3 provides protection for Paris against German courses 1 and 2, while providing support to the decisive effort of French 6th army in the case of German course 3.

For Further Reading:

A Guide to the Tactical Appreciation, Land Warfare Centre – Junior Staff Wing. UK MOD 1988

FM 5-0 (FM 101-5) Army Planning and Orders Production, HQ Department of the Army